Power by Lenshuang~2+3D Game Vfx Base since 2003~2014
  •  

    Photoshop에서 간단히 색상, 분위기를 바꿀수있는 ColorLookup에 관련된 팁입니다.
    아래와 같이 원본이미지의 분위기를 쉽게 바꿀수가 있습니다.

     

    물론 Color Balance를 이용해도 상관은없지만요~

     

    사용중인 Photoshop 버전은 CC입니다.
     
    ColorLookup 미적용

    ColorLookup 적용

     

     

    1. 적용 방법은 매우 간단합니다. [Create new fill or adjustment Layer] > [Color Lookup]을 선택하면 기본적으로 선택한 레이어 위에

    Color Lookup레이어가 생성됩니다. 이 레이어의 아래있는 레이어는 모두Color Lookup의 영향을 받습니다.



        

    2. Properties창에서 기본적으로 3DLUT File 항목에서 기본적으로 셋팅된 템플릿들을 이용할 수 있습니다.  각각 한번씩 선택해보시면

    각각의 느낌을 쉽게 확인할 수 있습니다.

     

    아래는 개인적으로 자주사용하는 리스트의 Color Lookup입니다.

     Color Lookup과 Color Balance등 같이 활용하는것이 더 좋습니다.

     

    참쉽죠? ~_~ 

     

     

  • 首先建立模型类似水纹形状
    赋予水纹贴图

    创建粒子发射器Super Spray

    给发射器赋予暴风力场

    进入模型节点属性选项将模型边缘的顶点色设置成黑色

     

    给模型赋予如图的多种材质

    BaseMap GlossMap DetailMap  

    每张贴图附带Alpha通道如图所示

     

     

     进入模型材质界面叠加方式使用:Srcalpha One

    在Alpha Test选项菜单中勾选On,打开AT功能

    将TestRet分别设置成150和75

    TestMode设置成Greater和Lessqual

     

     

    开启AlphaTest数值如图所示
    TestRet:156 TestMode:Lessequal

    将粒子的生命设置如图所示

     

    最后观看最终效果

  • This tutorial explains how to make cool-looking explosions like these:

    本教程介绍了如何做出帅气的爆炸

    However, the user must have a basic knowledge of MAX and some of its functions, like creating combustion gizmos, the video post basic functions, omni lights, etc.
    但是,用户必须对MAX有一个大概的了解基础
    Now, without further rambling...

    1. Create a SphereGizmo anywhere in the scene. Just place it somewhere in a place where it can easily be found, like as shown below.

    2. Add a combustion to the SphereGizmo. The setting should be around:

    Flame Type: Tendril
    Flame Size: 20.0
    The colors for the combustion are as follows:
    Inner color:
    R: 255
    G: 248
    B: 241

    Hue: 37
    Sat: 54
    Value: 255

    Outer color:
    R: 255
    G: 120
    B: 30

    Hue: 17
    Sat: 225
    Value: 225

    Of course, there's nothing wrong with trying something different.

    3. Make an omni light in the center of the combustion gizmo. Put some attentuation on it. This is the light that will *supposedly* light up the object you're....lighting up

    4. Color said omni light orange.

    5. Create a particle SuperSpray with the following settings and place it inside the center of the SphereGizmo.

    Basic Parameters:
    Off Axis: 90.0
    Spread: 90.0
    Off Plane: 0.0
    Spread: 180.0

    Particle Generation:
    Use Rate: 20
    Speed: 5.0
    Variation: 50.0
    Particle Size: 3.0

    Particle Type:
    Tetra

    Rotation and Collision:
    Set to "Direction of Travel/MBlur", and set it to 15.
    Next, select said SuperSpray, right-click on it, go to Properties, and assign it an Object ID. Assign it any # you want, but for this exercise it will be 32. Then, go to the Material Editor, and create something that's totally glowing white, either using self-illumination or raytrace luminosity. Apply that material to the particle spray.

     

    The particle spray should look something like this, if you advance the frames enough:

    6. Now for the hard part. Go to Rendering->Video Post. First of all (do this first), click on the blue thing:

    After you click, select "Perspective" from the list of viewports and press OK. Then, you will need to put a lens flare in the middle of the explosion. Click on "Add Image Filter Event", and add a lensflare:

    Setup the lensflare. You can either use a provided lens flare file made for explosions/quantum singularities/whatever, or you can use the AFTERFX3.lzf file pre-included with MAX, and red-shift the glows, red-and-orange-shift the manual secondries, increase first manual secondary size to at least twice that of the glow, and apply inferno (gaseous) to the manual secondaries.
    Anyway you should have a lensflare looking something like this:

    Then, when you have the lens flare right, go to "Node Sources" and pick the omni light as the node source. Press OK. Find a frame where the particles look good, and go to that frame in the video post renderer and render.
    Then, back to the video post. Add a Lens Flare Glow. The settings for it are like:
    Object ID: [whatever # you assigned the superspray]
    Size: 0.2
    Set glow color to "pixel", the color is something that will make it look better, like yellow, orange, blue, etc. If you really feel like it, you can use a gradient

    The video post thingy should look like this:

    Remember, what you call the lensflare and the SuperSpray glow can be anything you want.

    By the way, render the image: