Power by Lenshuang~2+3D Game Vfx Base since 2003~2014
  • 2009年09月02日

    暗黑破坏神3 技能 - [游戏特效参考资源]

    版权声明:转载时请以超链接形式标明文章原始出处和作者信息及本声明
    http://www.blogbus.com/lenshuang-logs/45596490.html

    转载写明出处!

    暴雪嘉年华后,玻璃渣一口气发布了两款重量级游戏的开发进度

    暗黑3尤其引人注目。

    [08.26 蓝贴]过于绚丽的魔法效果和开发进度的问
    Blizzcon2009 大会中新职业和试玩的公布,无疑在玩家中引发了一颗定时炸弹,各种问题接踵而来,有国外玩家就提出了两个问题,其中第二个问题本站也在对开发组的采访中提出过,得到了一致的答案,可以看出,暴雪对于地狱火的态度还是有些尴尬的:

    原贴:http://www.blizzblues.com/us/my-2-concerns-with-d3-19377974424.html
    翻译:www.D3.cn BY shsh
    尊重作者的劳动,转载请注明出处!谢谢合作

    1、在 Blizzcon2009 的视频上看到的那些魔法,死亡效果看上去过于绚丽而有些凌乱,特别是4个人的时候?
    2、关于开发进度,你们不会是一年开发一幕吧,现在才ACT2?

    : Thanks for the post, well reasoned opinion and a reasonable concern.

    The spell animations, blood, explosions, and everything else going on can create what Jay mentioned a few times as "soup". An indistinguishable mess. It's really only an issue during four player games and even then, to be honest, I personally think it's all far more readable than it was in Diablo II. But, it's an ongoing concern and something we're going to have to continue to work at to make sure you can tell what's going on.

      Jay Wilson 有提到D3在有些时候看上去就像一锅乱七八糟的汤,这确实是个问题。但是我个人觉得还是比D2好一些,在有关于这个的新消息的时候,我们会告诉你们的 。

    : For the second point, development time, there is a lot going on - a lot of areas, creatures, and dungeons created that no one has seen yet and probably won't see until the game is released. But dev time is certainly always something on people's minds. We're constantly refining our tools and processes, and the team just naturally gets better and faster at creating contest as they go. I don't think it's anything for the community at large to concern themselves with, let the producers sweat it. ;)
      关于开发进度还是不错的,(你觉得慢是因为)我们有数以兆记的东西是不会在游戏发售前拿给你们看的,而且开发人员也在加快进度,所以关于这个没有什么好说的。

    蓝贴2 http://www.blizzblues.com/us/lies-about-old-classes-monk-19381854055.html
      没有什么有用的信息,大意是有人说暴雪又骗人,原来不是说除了Barbarian没有前作的职业吗?然后 Bashiok 说,这个跟地狱火的那个monk和欧美RPG中的monk仅仅只是个名字相同而已。

     

     

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    历史上的今天:

    色彩原理【转载】 2012年09月02日
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